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tweenjs缓动算法的使用实例分析

更新时间:2020-09-09 07:24 作者:startmvc
本文实例讲述了tweenjs缓动算法的使用。分享给大家供大家参考,具体如下:这里的tweenjs不

本文实例讲述了tweenjs缓动算法的使用。分享给大家供大家参考,具体如下:

这里的tweenjs不是依托于createjs的tewwnjs,而是一系列缓动算法集合。因为本身是算法,可以用在各个业务场景中,这也正是总结学习它的价值所在。tweenjs代码详情:


/*
 * Tween.js
 * t: current time(当前时间);
 * b: beginning value(初始值);
 * c: change in value(变化量);
 * d: duration(持续时间)。
 * you can visit 'http://easings.net/zh-cn' to get effect
*/
var Tween = {
 Linear: function(t, b, c, d) {
 return c * t / d + b;
 },
 Quad: {
 easeIn: function(t, b, c, d) {
 return c * (t /= d) * t + b;
 },
 easeOut: function(t, b, c, d) {
 return -c *(t /= d)*(t-2) + b;
 },
 easeInOut: function(t, b, c, d) {
 if ((t /= d / 2) < 1) return c / 2 * t * t + b;
 return -c / 2 * ((--t) * (t-2) - 1) + b;
 }
 },
 Cubic: {
 easeIn: function(t, b, c, d) {
 return c * (t /= d) * t * t + b;
 },
 easeOut: function(t, b, c, d) {
 return c * ((t = t/d - 1) * t * t + 1) + b;
 },
 easeInOut: function(t, b, c, d) {
 if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;
 return c / 2*((t -= 2) * t * t + 2) + b;
 }
 },
 Quart: {
 easeIn: function(t, b, c, d) {
 return c * (t /= d) * t * t*t + b;
 },
 easeOut: function(t, b, c, d) {
 return -c * ((t = t/d - 1) * t * t*t - 1) + b;
 },
 easeInOut: function(t, b, c, d) {
 if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
 return -c / 2 * ((t -= 2) * t * t*t - 2) + b;
 }
 },
 Quint: {
 easeIn: function(t, b, c, d) {
 return c * (t /= d) * t * t * t * t + b;
 },
 easeOut: function(t, b, c, d) {
 return c * ((t = t/d - 1) * t * t * t * t + 1) + b;
 },
 easeInOut: function(t, b, c, d) {
 if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
 return c / 2*((t -= 2) * t * t * t * t + 2) + b;
 }
 },
 Sine: {
 easeIn: function(t, b, c, d) {
 return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
 },
 easeOut: function(t, b, c, d) {
 return c * Math.sin(t/d * (Math.PI/2)) + b;
 },
 easeInOut: function(t, b, c, d) {
 return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;
 }
 },
 Expo: {
 easeIn: function(t, b, c, d) {
 return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
 },
 easeOut: function(t, b, c, d) {
 return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
 },
 easeInOut: function(t, b, c, d) {
 if (t==0) return b;
 if (t==d) return b+c;
 if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
 return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
 }
 },
 Circ: {
 easeIn: function(t, b, c, d) {
 return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
 },
 easeOut: function(t, b, c, d) {
 return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;
 },
 easeInOut: function(t, b, c, d) {
 if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
 return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
 }
 },
 Elastic: {
 easeIn: function(t, b, c, d, a, p) {
 var s;
 if (t==0) return b;
 if ((t /= d) == 1) return b + c;
 if (typeof p == "undefined") p = d * .3;
 if (!a || a < Math.abs(c)) {
 s = p / 4;
 a = c;
 } else {
 s = p / (2 * Math.PI) * Math.asin(c / a);
 }
 return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
 },
 easeOut: function(t, b, c, d, a, p) {
 var s;
 if (t==0) return b;
 if ((t /= d) == 1) return b + c;
 if (typeof p == "undefined") p = d * .3;
 if (!a || a < Math.abs(c)) {
 a = c;
 s = p / 4;
 } else {
 s = p/(2*Math.PI) * Math.asin(c/a);
 }
 return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
 },
 easeInOut: function(t, b, c, d, a, p) {
 var s;
 if (t==0) return b;
 if ((t /= d / 2) == 2) return b+c;
 if (typeof p == "undefined") p = d * (.3 * 1.5);
 if (!a || a < Math.abs(c)) {
 a = c;
 s = p / 4;
 } else {
 s = p / (2 *Math.PI) * Math.asin(c / a);
 }
 if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
 return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;
 }
 },
 Back: {
 easeIn: function(t, b, c, d, s) {
 if (typeof s == "undefined") s = 1.70158;
 return c * (t /= d) * t * ((s + 1) * t - s) + b;
 },
 easeOut: function(t, b, c, d, s) {
 if (typeof s == "undefined") s = 1.70158;
 return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;
 },
 easeInOut: function(t, b, c, d, s) {
 if (typeof s == "undefined") s = 1.70158;
 if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
 return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
 }
 },
 Bounce: {
 easeIn: function(t, b, c, d) {
 return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
 },
 easeOut: function(t, b, c, d) {
 if ((t /= d) < (1 / 2.75)) {
 return c * (7.5625 * t * t) + b;
 } else if (t < (2 / 2.75)) {
 return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
 } else if (t < (2.5 / 2.75)) {
 return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
 } else {
 return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
 }
 },
 easeInOut: function(t, b, c, d) {
 if (t < d / 2) {
 return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
 } else {
 return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
 }
 }
 }
}
Math.tween = Tween;

具体每种算法的操作实例,可以看大神张鑫旭的博客实例:http://www.zhangxinxu.com/study/201612/how-to-use-tween-js.html

当然,以上这些算法仅仅是一个状态,需要配合时间上的变化,才能实现缓动,这里使用的是requestAnimationFrame,具体代码好吧,也是拿来主义


(function() {
 var lastTime = 0;
 var vendors = ['ms', 'moz', 'webkit', 'o'];
 for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
 window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
 window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
 || window[vendors[x]+'CancelRequestAnimationFrame'];
 }
 if (!window.requestAnimationFrame)
 window.requestAnimationFrame = function(callback, element) {
 var currTime = new Date().getTime();
 var timeToCall = Math.max(0, 16 - (currTime - lastTime));
 var id = window.setTimeout(function() { callback(currTime + timeToCall); },
 timeToCall);
 lastTime = currTime + timeToCall;
 return id;
 };
 if (!window.cancelAnimationFrame)
 window.cancelAnimationFrame = function(id) {
 clearTimeout(id);
 };
}());

最后是简单的实例应用,很简单,


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="UTF-8">
 <title>使用tweenjs</title>
 <style type="text/css">
 div {
 width: 100px;
 height: 100px;
 border: 1px solid red;
 text-align: center;
 line-height: 100px;
 position: absolute;
 }
 </style>
</head>
<body>
 <div id="test">
 这是测试
 </div>
 <script type="text/javascript" src="RequestAnimationFrame.js"></script>
 <script type="text/javascript" src="tween.js"></script>
 <script type="text/javascript">
 var DOM=document.getElementById("test");
 var t = 0,//开始时间
 b = 0,//开始位置
 c = 1000,//变化值
 d = 100;//持续时间
 var step = function() {
 var value = Tween.Bounce.easeOut(t, b, c, d);
 DOM.style.left = value + 'px';
 t++;
 if (t <= d) {
 // 继续运动
 requestAnimationFrame(step);
 } else {
 // 动画结束
 }
 };
 step();
 </script>
</body>
</html>

具体使用中,需要参数以及控制好结束条件即可。